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About

About
This page showcases some of the character riggining I have done.

There is a Ghost in the System – Unreal Engine Control Rig
For my short game There is a Ghost in the System, I created the player character’s model and skeleton in Blender. Due to time constraints, I opted to create the Control Rig in Unreal Engine.

Pepper’s model and Skeleton.
A short showcase of the in-engine Control Rig for Pepper.