About
Project Monday is a point and click adventure game about an unhappy bartender who reluctantly has to save the world after it suddenly imploded.
This project is still in its prototype phase and some systems have already been implemented. I am working on this project alone and am responsible for all implementation, art and design.
Please note that nothing shown on this page is final and many assets are simply placeholder/ debug, as this game is still very early in development.

The UI
The UI is made up of different Widget Blueprints which are combined to make up the game’s main UI.

Different Widgets the main UI consists of.
The player is picking up and combining items.

The Inventory
Collecting items to solve puzzles is the fundamental mechanic of point and click adventure games. A such, implementing an Inventory system is a must.
Using the inventory, the player can inspect, talk to or (try to) combine items. Depending on the items, they can either be combined directly inside the inventory menu, can be combined with another item in the world, or can be “combined” with/ given to another character.

The items themselves are definied via datatables, which hold the items name, icon, character responses when for example talking to the item, the name of the item it can be combined with and the name of the resulting item.

The inventory menu was designed to look as if the player character had scribbled it on an old piece of paper.
The inventory can hold a large number of items.
Barjunge talking to another chracter named Coach. UI not final.

The Dialog System
On his adventures, our maincharacter Barjunge will have to talk to different characters to solve the mystery of what happened to his world.
The dialogs are stored in datatables as text along with the possibility to also store audio files and string parameters that can be used to trigger additional functionality like adding a new item to the inventory.